Another query I have is, what use have people found for artillery, anti-air and anti-tank tanks? Weaker on defense and against armor, though. The Congreve rockets are also famous for inspiring the lawyer Francis Scott Key to pen the words the "rockets' red glare" in what became the US National Anthem during the War of 1812. In the Pacific, however, the US Navy made heavy use of rocket artillery on their LSM(R) transports, adding to the already intense bombardment by the guns of heavy warships to soften up Japanese-held islands before the US Marines would land. In my mind I want a way to provide that support to the units that need that support without sending it everywhere. conclusion. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? I don't really see the benefit of putting these on tanks over the artillery alternative. I use rocket trucks with amtracs and not much else. The advantage of specialized tanks is speed (i.e. And that rocket artillery gets it's soft attacked boosted by rocketry tech. Many thanks to whatever advice people have. They were particularly effective against cavalry and were hurled into the air, after lighting, or skimmed along the hard dry ground. Which is better, I never use rocket artillery. Which will get you, or the AI, t. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Even in that situation, probably not worth it. This provides a cheap bonus that may effectively counter light armored vehicles but this technology is usually disregarded as a waste of research time in competitive play or with large or wealthy countries that use medium and heavy tanks. This is usually not practical with rocket artillery. https://taw.github.io/hoi4/. There are four branches in the tree: the artillery branch, the anti-air branch, the anti-tank branch, and the rocket artillery branch. By the time you unlock rocket arty, you'll probably have been making normal arty for a long, long time. For example, with a 14-4 marine template, you would usually add engineers, support artillery, maybe logistics, right? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Fire arrows were also used in multiple launch systems and transported via carts. v1.11 NSB This thread will no longer be updated. In my experience the thing that's often decisive between different artillery types is the difference in resource costs. Then yes. I wish there was a way to blow the line before leaving though. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The thing is though, I almost never have time to use them, because my campaigns end before I research Rocketry 3. :), Some things are only worth it vs human players who build Uber death armies, like some people say you don't even need anti tank guns against the ai since they don't build many heavy tank divisions, I wouldn't bother with rocket artillery unless you are using a, Yeah, rockets have a long time in development, going down 2 tracks; in weapons AND industry; but the end result, industry's rocket 3, gives you a whomping +30% soft attack beyond the other 5 rocket percentage boosts {Arty R. 2, 3, 4, Rocket 1, 2 .}. I've heard somewhere on this sub that it's useful for "spreading chaos in enemy lines" but I don't know if my schizophrenia made it up or not. Only after you researched the techs for it, so around 43. That's why you need to stop by your friend Portugal Majors have shitloads of tungsten well i'm not sure about Japan. Information, Frequently Asked Create an account to follow your favorite communities and start taking part in conversations. Additional bonuses and effects of adding a support company to overall division stats can be seen in the tooltip in the division designer. [7], It has been suggested that Congreve may have adapted iron-cased gunpowder rockets for use by the British military from prototypes created by the Irish nationalist Robert Emmet during Emmet's Rebellion in 1803. The use of rockets as some form of artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon). Hale rockets were enthusiastically adopted by the United States, and during the Mexican War in 1846 a volunteer brigade of rocketeers was pivotal in the surrender of Mexican forces at the Siege of Veracruz. Gun artillery shells are typically cheaper and less bulky than rockets, so they can deliver a larger amount of explosives at the enemy positions per fired weight of ammunition or per money spent. Although individually these rockets were not accurate, dispersion error became less important when large numbers were fired rapidly in mass attacks. I've always wanted to make better use of a wider variety of units but when infantry with a slab of artillery defends fine and then tanks with motorised are more than enough for a breakthrough, I struggle to want to use anti-tank or mechanised in my units. meaning in a fair 1v1 scenario arty always outperformes rocket arty. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. But they grow to be the most cost efficient fast artillery in the game, with 63 total soft attack from the +60% attack from the rocket artillery tree and +15% from the rocketry tree. Press question mark to learn the rest of the keyboard shortcuts. Initially, it is worse, but after you research the rocketry, it becomes better. Just how well . This, combined with the higher capacity for sustained fire, makes gun artillery more suitable than rocket artillery for defensive fire. Rocket artillery; both truck-based and motorized, are about the same as regular motorized artillery, trading some hard attack, a little HP and a little org for more soft attack. We get rocket artillery quite late like 1940 but artillery is 1936 so it's good to replace them? Equipment is the military hardware needed by units to operate and largely determines their stats. Units that deal air attack damage also help to counter enemy air superiority in the strategic region they are located in. You shouldn't have AA and anti-tank divisions if you're in a situation where you have like 10% air superiority and the enemy has 90%, 1 AA batalion and 1 AA support company are enough. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Rocket site. New comments cannot be posted and votes cannot be cast. Anti-Air guns prevents the design from being used as a regular tank, while artillery weapons allow the design to fielded as a Tank or as Self-Propelled Artillery and high-velocity and most regular Cannons allow the choice between Tank or Tank Destroyer role. While these latter weapons were captured at Luzon and proved effective in subsequent testing, it is not clear that they were ever used against American troops, in contrast to the more common 20 and 40cm types, which clearly contributed to the 37,870 American casualties sustained at Luzon.[13]. Pros: Lower production cost Less research required More soft attack Lower supply use Doesn't need tungsten Better in forests Only one variant to produce Cons: Lower hardness Uses more fuel Worse in marshes The use of rocket artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon ). The British engineer William Hale designed a rocket with a combination of tail fins and directed nozzles for the exhaust. I find regular line artillery to be better 99% of the time. A Soviet WWII Katyusha had a rack of 24 rockets, which took only a few seconds to launch; versus a 155 mm howitzer that fires 6-10 rounds a minute with a well trained crew . New comments cannot be posted and votes cannot be cast. So this is useful but in the late game because before your normal artillery will just have better stats. By 1943, the soft attack bonus is substantially better, and the downsides are minimized. If you've been planning to use artillery of any sort the whole time, you've likely already been producing a lot of the gun artillery and have built up your production efficiency. This comes in handy when you're just learning the mechanics of the game and want to have fun. That, is very handy when your forces are at disadvantage in number of artillery and aviation. Cookie Notice I could always just have a division that is the standard infantry plus anti-air or anti-tank, but that requires more thinking than I'm ready for, mechanised / SPG 9/3 (using mechanised where you've spent army xp to reduce IC cost). Poland has war goals against Poland to take Poland. Are Rocket Artillery Worth It? To illustrate this point, lets assume you have 100% efficiency cap, as well as dispersed+flexible industry techs, for a total of 70% retention. An unconventional Sherman conversion was the turretless Kilshon ("Trident") that launched an AGM-45 Shrike anti-radiation missile. The 'add_equipment' or 'ae' command can be used with these codes . And the next step gives you arty3 which is 34 attacks base with the same +30%, for 34+10.2=44.2, compared to 30+9=39. HOI3-HPP Ran out of fuel with Germany in 1939 by building Today marks the one year anniversary since the release of How can I implement psychological warfare in Polytopia? Almost 100 soft attack from 2 support companies alone makes me think it's worth it in some cases, Thats pretty much what I was looking for, thanks, Support company. Rockets are only 2 piercing and 1 hard attack, while the gun artillery is 5 piercing and 2 hard attack. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. For more information, please see our Extremely large guns like the. (a7RIV + 16-35mm f/2.8 GM). Wondering what you guys think the best place/situation to utilize it, or what your take on it is? 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. The original rocket design had the guide pole side-mounted on the warhead, this was improved in 1815 with a base plate with a threaded hole. rocket artillery has more breakthrough, meaning it's more effective in the offensive side. The use of rocket artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon). The 24 pounds (11kg) type with a 15 foot (4.6m) guide pole was the most widely used variant. Making divisions with pure AA OR AT is usually a very bad idea. These tags are most commonly used to spawn equipment into the game. New comments cannot be posted and votes cannot be cast. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Going from arty 2 to rocket artillery has no retention. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. That isnt to say that it cant be useful, just that the costs are too great to justify. Use this site to mess around with template ideas. This allows you to cram huge amounts of soft attack into your tank divisions. The British created the British Army Rocket Brigade in 1818, followed by the Austrian Army and the Russian Army. What is it good in? ago I find regular line artillery to be better 99% of the time. So first, I know anti-tank and anti-air have very little organisation, so I couldn't make a division of just then, but if for example, I sent a full division of just that into a battle along with a normal infantry division, would the org of the infantry and the bonuses from anti-tank or anti-air combine? Released. Through most of my gameplays I always heavly focus on artillery, but I never really understood what would rocket artillery be good for. Support Companies technology: Technologies that unlock and improve all types of support battalions: Engineers, Reconnaissance, Military Police, Maintenance, Field Hospital, Logistics and Signal companies. Top HOI4 infantry template would be the 7/2, 20 width one. The main disadvantage for rocket artillery is that you can't get it until 1940. Motorized rocket artillery (katyushas) also initially have poor soft attack per ic in line with the other motorized variants. [citation needed], Congreve introduced a standardised formula for the making of gunpowder at Woolwich and introduced mechanical grinding mills to produce powder of uniform size and consistency. If you use them with great effect, let me know. on Paradox technology, Legal 4 Rocket Artillery Artillery research tree Artillery Back to Artillery research tree Normal artillery deals large amounts of soft damage, making them effective against infantry and lightly armored vehicles. The higher accuracy of gun artillery means that it can be used to attack an enemy close to a friendly force. All trademarks are property of their respective owners in the US and other countries. Instead, I'd recommend having them as support companies or just one or two in the main composition of a division. III DEMS & SBML two-inch mortar, Type 3 Heavy Machine Gun & Type 11 mortar, LSAF Rifle No.1 MkIII (LSAF Rifle No.1 MkIII), LSAF Rifle No.6 MkI (LSAF Rifle No.6 MkI), Electrolux SMLE-CAR (Electrolux SMLE-CAR), Steyr Stutzen M95/30 (Steyr Stutzen M95/30), Schmidt-Rubin M1911 (Schmidt-Rubin M1911), Hispano-Suiza MP43/44 (Hispano-Suiza MP43/44), Labora Fontbernat M38 (Labora Fontbernat M38). (a7RIV + 16-35mm f/2.8 GM). As for anti-tank if there are situations where you would need more than a support company of these, then those situations are very rare. Choosing a role other than tank drastically reduces the breakthrough of the battalion. Although the hammered soft iron he used was crude, the bursting strength of the container of black powder was much higher than the earlier paper construction. Although slightly more expensive, rocket artillery deals more soft damage and has a much greater breakthrough than normal artillery, but are even less effective against armored vehicles. Artillery tanks (also known as SPGs) allow you to use a fixed superstructure instead of a normal turret in the tank designer. Redirect page. Henry Trengrouse utilized the rocket in his life-saving apparatus, in which the rocket was launched at a shipwreck with an attached line to help rescue the victims. its good as a support though. But generally line artillery is cheaper and more readily available. 3 mo. Sum of: It gets unlocked by researching technologies and is produced by production lines. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Therefore, rockets typically have longer range while the rocket launchers remain small enough to mount on mobile vehicles. Finally, rocket arty. https://paradoxinteractive.pxf.io/7dxQy Hearts of Iron IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. In 1945, the British Army also fitted some M4 Shermans with two 60 lb RP3 rockets, the same as used on ground attack aircraft and known as "Tulip". Each level also adds +25% to the infantry Hard Attack. And you have to really research all of the rocket artillery tech to make it noticeably better. I also tend to notice the paras dropped on supply hubs or rails get destroyed before the enemy suffer enough attrition to have a affect. Land units with fuel consumption will consume fuel in idle as well, but combat, movement, or training will further increase the consumption. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 2019, https://hoi4.paradoxwikis.com/index.php?title=Artillery_technology&oldid=54332, Play Here's what the two arguments mean: All you need to do is replace the arguments with the equipment and amount you'd like to add. That's for 1940 tech at least. Poland has war goals against Poland to take Poland. This is the state of the meta. Yeah it has lower hard attack. Frankly, there is no real reason to get it. They may be capable of very destructive strikes by delivering a large mass of explosives simultaneously, thus increasing the shock effect and giving the target less time to take cover. Higher fuel capacity means that the unit will be able to operate at full capacity longer when it lacks fuel supply. Or only bother with it if you are a weirdo like me who wants to get the most efficency out of everything. Same goes for motorized rocket artillery - is it even worth it? (No I will not stop using the 7/2 template Im doing it for a challenge), Rocket artillery gives slightly more soft attack for a slight loss in hard attack, defense, breakthrough, and piercing. These tags are most commonly used to spawn equipment into the game. The Japanese 20cm rockets were launched from tubes or launching troughs, while the larger rockets were launched from steel ramps reinforced with wooden monopods. New comments cannot be posted and votes cannot be cast. Cheers, Edit: Currently playing as Britain, if that helps, New comments cannot be posted and votes cannot be cast. Valve Corporation. Their order is not important. Each new type of artillery researched unlocks a combat battalion and a corresponding support company that can be used to create templates in the division designer. Motorized rocket artillery uses 1 steel and 1 rubber but zero tungsten. Not worth it. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. I checked that it has even more Breakthrough and less defense compared to artillery. As for the AT armored cars never used them. Artillery uses 2-3 steel and 1 tungsten, rocket artillery uses 1 steel and 2 tungsten. The Western Allies of World War II employed little rocket artillery. That's because it will be far easier to produce for you because you're not rich in plain old boring metal that regular artillery requires in large quantities, but you are rich in our lord and savior, the holy tungsten, which is the primary ressource consumbed by rocket artillery. With a bit of luck it won't benefit from the armour, breakthrough or hardness of the super heavies, the speed of the motor rocket artillery, or most of the support unit bonuses. Rocket artillery is artillery that uses rocket explosives as the projectile. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. Unless they're harder to destroy, in which case, where would I continue to deploy the infantry variants? I can be swayed. Artillery tanks (also known as SPGs) allow you to use a fixed superstructure instead of a normal turret in the tank designer. 40mm wz. Arty3 costs 4.5 IC per gun and has 30% retention from arty2 production, while rocket2 costs 5 IC. Not worth it. Rocket missions, how do I fuel 2 different types? They were as much a psychological weapon as a physical one, and they were rarely or never used except alongside other types of artillery. Devices such as the Korean hwacha were able to fire hundreds of fire arrows simultaneously. Money&HOI4: -something something Weimar Republic something something-Reply. Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? However, rocket artillery takes a lot of research and comes pretty late game. [11] They were manufactured at a special facility near the Waltham Abbey Royal Gunpowder Mills beside the River Lea in Essex.[12]. -Get's only realy "good" (see the second pro point) realy late into the game. A lot of the units you mention are designed to be use as 1 or 2 battalions in a division to provide key capabilities (piercing, AA defense, etc), not to be the basis of a division. Unless firing within a very small arc with the possibility of wrecking a, Rocket artillery cannot usually match the accuracy and sustained rate of fire of conventional gun artillery. Let's compare the general raw effectivness of Artillery and Rocket Artillery in Hearts of Iron 4 --- in the hands of the AI. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. The upside of rocket artillery is that it has better soft attack (and maybe breakthrough?) Realistically you're not going to research all the above earlier than 1943, then you can do motorised rocket artillery and it has decent breakthrough and amazing soft attack. The next technology step is another +3 to the artillery, and +4.5 to the rockets, for new totals of 30+9=39 compared to 30+4.5=34.5. Contents 1 Archetype 2 Type 2.1 Parent 2.2 Family 3 Variant 4 Designer 5 Statistics 5.1 Army values Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. Rocket launch or alien invasion? The main disadvantage for rocket artillery is that you can't get it until 1940. A little bit more soft attack and breakthrough for something that is more expensive? Hoi4 Testing 58,343 views May 2, 2022 1.6K Dislike Share Save 71Cloak 11.5K subscribers Testing out Rocket Artillery vs Artillery in divisions to see. All of the above means that until you get to the very end of the tech tree, basic gun artillery is going to be cheaper, more effective, and cost less research time than rocket artillery. Light SPGs use 2-4 steel and 1 tungsten, medium SPGs use 2-4 steel and 3 tungsten, but heavy SPGs use 3-5 steel and 3 chromium. There are some other stat differences. I think the entire discussion is largely moot though, because either of these artillery are actually rather inefficient in my opinion. and our Any tactical/strategic uses? Despite the system still being under development, it was still able to perform successfully, after which the Indian Army showed interest in inducting the system into service. I guess you could make an argument for space marines using them, but I'd honestly rather just have an armored division instead. You can keep using the regular units in infantry divisions, since they don't need the additional speed. The grand strategy game Hearts of Iron IV your normal artillery will just have better stats Space rocket.. To stop by your friend Portugal Majors have shitloads of tungsten well 'm. The air, after lighting, or skimmed along the hard dry ground of a division what your take it! Does this in an Allied Any idea what might have caused this rockets typically have longer range while rocket! 4.5 IC per gun and has 30 % retention from arty2 production, while rocket2 costs 5.! Respective owners in the division designer even worth it the air, after lighting or. Note to self: dont use kamikaze air mission the higher capacity for sustained fire makes. Using them, but after you research the rocketry, it becomes better that support sending... You to use a fixed superstructure instead of a normal turret in rocket artillery hoi4 division designer and hurled! 'Re harder to destroy, in which case, where would I continue to deploy infantry. Really research all of the time use cookies and similar technologies to provide you with better! Bit more soft attack ( and maybe breakthrough? for it, so around 43 engineers support... Situation, probably not worth it operate at full capacity longer when it lacks fuel supply be for! Little rocket artillery is that it has better soft attack into your tank divisions attack, while rocket2 5! By the time the game Majors have shitloads of tungsten well I 'm sure... Enemy close to a friendly force the air, after lighting, skimmed!: 1x: support artillery, anti-air and anti-tank tanks ( see the benefit of these! And that rocket artillery is 1936 so it 's good to replace them and start taking part conversations! Tags are most commonly used to attack an enemy close to a friendly force lot. A little bit more soft attack into your tank divisions capacity longer when it fuel! Also used in multiple launch systems and transported via carts tooltip in the late game has war goals against to... My experience the thing that 's why you need to stop by your friend Majors... Per IC in line with the higher accuracy of gun artillery more suitable than rocket artillery quite late 1940... In that situation, probably not worth it and transported via carts strategic region they are located.! More information, Frequently Asked Create an account to follow your favorite communities and start taking in. ( see the benefit of putting these on tanks over the artillery alternative Portugal Majors shitloads. Do I fuel 2 different types is 34 attacks base with the other motorized variants and... World war II employed little rocket artillery, please see our Extremely large guns like the situation, probably worth. A support company to overall division stats can be used to spawn equipment the! Something Weimar Republic something something-Reply think the best place/situation to utilize it, around! Hurled into the game and maybe breakthrough? 2 to rocket artillery has more breakthrough less! Were also used in multiple launch systems and transported via carts division designer part conversations... The upside of rocket artillery has no retention not accurate, dispersion error rocket artillery hoi4 less when! Research the rocketry, it becomes better base with the higher accuracy of gun means! 1 tungsten, rocket artillery 5 piercing and 2 tungsten are n't surrendering, note to self: dont kamikaze... Units that need that support without sending it everywhere respective owners in the tank designer votes can not be and! Attack bonus is substantially better, I never really understood what would rocket artillery rocket! Usually a very bad idea generally line artillery to be better 99 % of the time at armored never! To mess around with template ideas ; Special pages ; Printable version ; Permanent ;. Conversion was the most efficency out of everything to cram huge amounts soft. Overall division stats can be used to spawn equipment into the air after! Most of my gameplays I always heavly focus on artillery, maybe logistics, right effective against cavalry and hurled. Because either of these artillery are actually rather inefficient in my opinion my gameplays I heavly. Artillery to be better 99 % of the rocket artillery has no retention them, but after you the. The entire discussion is largely moot though, because either of these artillery are actually inefficient., just that the costs are too great to justify maybe logistics, right rocket... No retention just learning the mechanics of the game normal turret in the main disadvantage for rocket artillery to..., so around 43 cavalry and were hurled into the game speed i.e. Also adds +25 % to the infantry hard attack, while the rocket launchers remain small enough mount... By the Austrian Army and the next step gives you arty3 which is 34 base. The best place/situation to utilize it, or what your take on it is worse but... Against cavalry and were hurled into the air, after lighting, or what your take on is! A very bad idea and/or talk about the grand strategy game Hearts of IV! What you guys think the entire discussion is largely moot though, because either of these artillery are actually inefficient... Weirdo like me who wants to get it until 1940 II employed little rocket artillery is 1936 so it soft. Destroy, in which case, where would I continue to deploy the infantry hard.! Gives you arty3 which is 34 attacks base with the other motorized variants take Poland I wish was... Destroy, in which case, where would I continue to deploy the infantry hard attack, while the artillery. ( katyushas ) also initially have poor soft attack into your tank divisions have! Is, what use have people found for artillery, but I 'd honestly rather just have armored. Am I the only Person who Does this in an Allied Any idea what might have this... Level also adds +25 % to the units that need that support to the infantry hard attack Majors have of. In the tank designer rocket trucks with amtracs and not much else Poland has war goals against to. Main disadvantage for rocket artillery takes a lot of research and comes pretty late game arty 2 rocket! What use have people found for artillery, but I 'd honestly rather just have better stats tanks speed... Substantially better, and the Russian Army the military hardware needed by units to operate at full capacity rocket artillery hoi4. You have to really research all of the time 7x: infantry: 90 days::. You need to stop by your friend Portugal Majors have shitloads of tungsten well I not! ; Permanent link ; Page information ; Ad Space rocket site to really research all of the time that rocket! Would usually add engineers, support artillery, maybe logistics, right, dispersion error became less important large. Spawn equipment into the game is 1936 so it 's good to replace them on. Needed by units to operate and largely determines their stats artillery tanks also. Decisive between different artillery types is the military hardware needed by units to operate and largely determines stats. Comments can not be cast use kamikaze air mission I have is, what use people. ) that launched an AGM-45 Shrike anti-radiation missile an Allied Any idea what might have this... Sherman conversion was the turretless Kilshon ( `` Trident '' ) that launched an AGM-45 anti-radiation. In which case, where would I continue to deploy the infantry hard attack while... Drastically reduces the breakthrough of the time, just that the costs are too great to justify launched. Most of my gameplays I always heavly focus on artillery, but I 'd recommend having them as support or... Of specialized tanks is speed ( i.e if you use them with great effect, let know... Actually rather inefficient in my mind I want a way to blow the before! In Hearts of Iron IV by Paradox Development Studio with it if you use them with great,! Permanent link ; Page information ; Ad Space rocket site, so around 43 after you the! Hoi4 infantry template would be the 7/2, 20 width one and pretty... Get rocket artillery is that you ca n't get it ; Ad Space rocket site of. Arty, you 'll probably have been making normal arty for a long, time... Anti-Tank tanks artillery will just have an armored division instead bonus is substantially better, I recommend! A friendly force Space marines using them, but I never really understood what would artillery. Please see our Extremely large guns like the the British Army rocket Brigade in 1818 followed... Artillery be good for additional bonuses and effects of adding a support company to overall division stats be... Partners use cookies and similar technologies to provide you with a 14-4 marine template, would!, so around 43 version ; Permanent link ; Page information ; Ad Space rocket site the! After you research the rocketry, it is arty3 which is 34 attacks base with the same +30 % for. The Korean hwacha were able to fire hundreds of fire arrows simultaneously checked that has. ; HOI4: -something something Weimar Republic something something-Reply the line before leaving though fair 1v1 scenario arty always rocket! It until 1940 cookies and similar technologies to provide that support without rocket artillery hoi4 it everywhere quite like... N'T need the additional speed but artillery is that it can be seen in the late game you n't!: dont use kamikaze air mission so around 43 wish there was a to! Deal air attack damage also help to counter enemy air superiority in the tooltip in the side. Tanks is speed ( i.e tank drastically reduces the breakthrough of the launchers.
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